

Still, DNA aside, the Creature Editor can definitely be seen even at this stage as a clear success on the part of EA and Maxis. Either way, it’s not just points up for grabs, but also whole new appendages or types of mouths that you add to your alien. DNA points are never too hard to come by either and you can earn them by attacking other aliens or by discovering fossils. The truth is though that the points system is well integrated and is a necessity to prevent players doing anything game-breakingly complex.

The fact that players have to spend and earn DNA points will be a clunky and unfortunate reality in the eyes of some - namely those who just want to create crazy aliens and leave it at that. Yeah, I was surprised they weren’t called Sporepoints too – though I think that phrase has got some rather icky undertones when you think about it. Instead, players are limited in terms of how detailed they can make their creatures and adding new limbs and so forth will cost you in terms of DNA points. However, the editors aren’t as straightforward as they look and it’s not actually as simple as just tossing a few hands onto a blob and putting that in the game. With hilarious demonstrations from the likes of Robin Williams (though the interface in that video is no longer accurate), it’s easy to see why the editors are getting people excited.

Dear EditorThere’s a lot of things to love in Spore and we’re not even halfway through mentioning a quarter of them, but the thing that most people are interested in seems to be the variety of editors open for players to mess around with.
